One of the most iconic places from The Witcher series the ‘Kaer Morhen’ fortress which is the ancestral training ground of the witchers of the school of the wolf is now available as a CS:GO map all thanks to the very talented map creator ‘ZelezoBeton’ from Slovakia.Īccording to him, the map is not a 1:1 replica but more of a freehand transformation. Kaer Morhen Fortress From The Witcher Recreated In CS:GO The map is currently there on the Steam Workshop under the name of ‘ttt_kaer_morhen’ and looks exactly similar to the original in one glance.
Optimized the map. Should run at an improved FPS and no more lag when the map spawns.įeel free to add this to your TTT server! You don’t need my permission, as long as you don’t modify the map or claim it as your own.The talents of a CS:GO map creator should never be questioned as shown by this talented individual who managed to recreate the popular ‘Kaer Morhen’ fortress from the video game series The Witcher, for the game we all love to hate. Added a scrolling sign above the main entrance > Traitor tester will color the player green or red based on the test result (Makes it easier to tell who has been tested) Added end-round messages declaring who won Added blinking red alarm lights for reactor meltdown or when the reactor trap has been activated
Download the CSS Maps (optional) Extract the folder contained within the Zip File. If you prefer to read, you can follow the steps below. Removed AI nodes due to server crashing under rare circumstances (this is a TTT map after all) Follow this video tutorial to fix your GMOD Texture Errors. Fixed exploiting the reactor trap to survive Fixed the elevators from getting stuck (for good this time)
Right click this file, and click edit - and paste in the code below. You can do this by right clicking in the SteamCMD folder, clicking create text file, then renaming the file and the extension to cstextures.bat. Attributed kills for the reactor trap to the traitor who pressed the button Step 3: Create a file named cstextures.bat. > In the reactor control room, traitors can weaken a section of floor so that it breaks if someone walks over it > Traitors can flood the lower walkways in the toxic waste room > Boomboxes can be rigged by traitors to explode when turned on (Costs a credit and can only be used once) > Teleporters can be rigged by traitors to malfunction (Costs a credit, can be used once per teleporter, resets if not used after 60 seconds) Added proper lighting to the entire map Added a front desk office and nearby breakroom/teleporter hub > Innocents can destroy the keycard by using the vaporizer machine next to the safe > Keycard activates button that blows up the reactor and kills all of the innocents > Keycard can be placed in the reactor control panel card slot > Keycard is hidden within vault inside the safe > A randomly generated vault keycode is written on a random bulletin board each round Added a traitor objective for melting down the reactor and killing all of the innocents Added a vault area which opens by keycode Added a reactor meltdown event when the traitors win Added a teleporter system to make it easier to move around the map You will only need Counter-Strike: Source to properly use the map! Working escalators, elevators, and playable elevator shafts Nuclear waste disposal area (must put on a radiation suit to enter) Reactor control room area with a futuristic nuclear reactor Large main lobby area with office and restrooms Traitor tester (revamped) – activated by a randomly hidden power cell
innocents reactor meltdown objective (see changelog for details) Teleporter system – easier to move around the map now & more playable with less players TTT Nuclear Power, AKA Vanguard Nuclear Power and Atomic Research Facility, is a large-scale Trouble in Terrorist Town map for Garry's Mod. It only took me three years, but the final version of TTT Nuclear Power is here! After Beta 2 reached 115,000+ subscribers on the Steam Workshop and has been played by the likes of PewDiePie, I finally decided I need to get this thing finished! I’ve added new areas, new features (including a teleporter system), new traitor traps, optimized the map for performance, and did a ton of detailing! I consider this the final form of the map.
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